
James
Creator & Production Director
James leads Trash Dash from its first wild idea to the finished journey. He keeps story, play, art, and sound pointed at one promise, and makes the calls that help the whole team move together.
We’re ReplayEveryMemory Studio.
A family turning “what if?” into “let’s try.”
A world to get lost in.
An adventure to remember.
Something we could build together.
That’s the idea behind ReplayEveryMemory. We’re a homegrown studio with a DIY spirit: learning by doing, following our curiosity, and putting a little of ourselves into the things we make.
Each of us brings a different imagination to the work. Stories, characters, music, and all those little “what if?” moments become part of the same world.
Our first game is Trash Dash. It’s the beginning of a bigger creative journey, and we’re glad you’re here for it.
Get to know Trash DashFour imaginations. One family.

Creator & Production Director
James leads Trash Dash from its first wild idea to the finished journey. He keeps story, play, art, and sound pointed at one promise, and makes the calls that help the whole team move together.

Boss Creator
Emily designs climaxes that test what the player learned and reveal what the opponent cares about. Her bosses enter with personality, fight fairly, and leave consequences behind.

Story Writer
Matilda catches the funny, heartfelt truths adults can miss. She gives every character a reason to speak, lets discoveries happen in front of the player, and knows when a quiet moment deserves room.

Conductor
Ramona hears the bounce in a run, the hush after a hard moment, and the tune a boss was hiding all along. She keeps the soundtrack playful, brave, and full of room for the game to speak.