A small studio.
A whole lot
of heart.

We’re ReplayEveryMemory Studio.
A family turning “what if?” into “let’s try.”

ReplayEveryMemory — Dreams with a start button

We wanted to make
something of our own.

A world to get lost in.
An adventure to remember.
Something we could build together.

That’s the idea behind ReplayEveryMemory. We’re a homegrown studio with a DIY spirit: learning by doing, following our curiosity, and putting a little of ourselves into the things we make.

Each of us brings a different imagination to the work. Stories, characters, music, and all those little “what if?” moments become part of the same world.

Our first game is Trash Dash. It’s the beginning of a bigger creative journey, and we’re glad you’re here for it.

Get to know Trash Dash

Meet the team.

Four imaginations. One family.

Illustrated studio portrait of James

James

Creator & Production Director

James leads Trash Dash from its first wild idea to the finished journey. He keeps story, play, art, and sound pointed at one promise, and makes the calls that help the whole team move together.

Illustrated studio portrait of Emily

Emily

Boss Creator

Emily designs climaxes that test what the player learned and reveal what the opponent cares about. Her bosses enter with personality, fight fairly, and leave consequences behind.

Illustrated studio portrait of Matilda

Matilda

Story Writer

Matilda catches the funny, heartfelt truths adults can miss. She gives every character a reason to speak, lets discoveries happen in front of the player, and knows when a quiet moment deserves room.

Illustrated studio portrait of Ramona

Ramona

Conductor

Ramona hears the bounce in a run, the hush after a hard moment, and the tune a boss was hiding all along. She keeps the soundtrack playful, brave, and full of room for the game to speak.